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Last Light of Durin's Day
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Two-mana quest: six Mountain triggers, then tutor a Dragon directly onto the battlefield. Mountaincycling makes it never dead. A mono-red build-around that pays off with the set's scariest creatures.
Roles
Gameplay notes
It needs Mountains ENTERING, so it wants to come down early. If you have no Dragon in your pool, it's just a bad cycler — check before you draft the quest.
Key synergies
The quest cheats Smaug into play directly from your hand or library — the single best hit in the set.
Each of the Saga's four chapters can blink a Mountain to trigger Last Light again, supplying up to four of the six required quest counters without additional land drops.
The Worm is a Dragon, and the Mountain-heavy deck the quest demands is exactly what pumps the Worm's power.
Gone Fishing can blink two Mountains, producing two additional quest counters without using land drops. The Mountains return untapped, so they can also be tapped for mana before being exiled.
Smaug is a premium Dragon for Last Light to tutor directly onto the battlefield, bypassing its seven-mana creature cost. Last Light's Mountaincycling also helps ensure the red mana and land count needed when the game calls for casting Smaug normally.
Troop of Ponies can put one basic Mountain directly onto the battlefield and another into hand, immediately adding a quest counter and securing a second Mountain trigger for the following land drop.
Last Light can search for Smaug and put the five-mana Dragon directly onto the battlefield, guaranteeing a sizable flying payoff while also triggering Smaug's Treasure-producing enters ability.
The Lonely Mountain is a Mountain card, so Last Light can Mountaincycle for it; playing it then adds a quest counter while providing a useful late-game token engine.
In a Mountain-heavy deck, Through the Forest Gate can put several Mountains onto the battlefield simultaneously, rapidly reaching six quest counters and deploying a Dragon from hand or library.
Till and Tend permits an additional Mountain land drop, letting Last Light gain two quest counters in one turn and reach six sooner.











