Beorn, Reluctant Host // Till and Tend
Beorn, Reluctant Host // Till and Tend4 G // 1 G
Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure
Trample // You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
common5/5

Beorn, Reluctant Host // Till and Tend

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A strong common Adventure that converts a spare land into early acceleration or an extra Landfall trigger, then supplies a substantial 5/5 trampler from exile. It is excellent in GU Landfall and also serves as a reliable Ferocious enabler in BG.

Roles

CreatureRole — Mainly provides a body on the board.FinisherRole — Closes out the game once you're ahead or the board stalls.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

Cast Till and Tend only when you have another land available to play. You can make your normal land drop first, cast the Adventure, and then play the additional land; in Landfall decks, sequence both land drops after deploying the relevant payoff when possible.

Key synergies

Beorn's Hospitality
Beorn's HospitalityEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Till and Tend supplies an extra land entry for another +1/+1 counter, while the resulting acceleration helps reach Hospitality's late-game Bear activation; Beorn is also an excellent counter recipient because trample converts the added power into damage.

Dancing from Dark to Dawn
Dancing from Dark to DawnComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Till and Tend enables an additional land drop and therefore another Bear, while subsequently casting the five-mana Beorn places five +1/+1 counters on a creature.

Thranduil's Company
Thranduil's CompanyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Additional-land permissions are cumulative, so Till and Tend can enable a third land drop while Thranduil's Company is active, generating another Landfall trigger for two more +1/+1 counters and vigilance.

The Chief Warg
The Chief WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Beorn's 5 power reliably turns on The Chief Warg's Ferocious attack trigger, letting attacks draw a card while presenting two substantial threats.

Elven Raft-Steerer
Elven Raft-SteererEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Till and Tend creates an extra Landfall trigger, allowing the Raft-Steerer to tap another blocker for a tempo attack or untap a creature for defense.

Mirkwood Meditator
Mirkwood MeditatorEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Till and Tend allows an additional land play, letting Mirkwood Meditator become a 4/2 even when the land you normally play that turn was needed earlier or enabling another landfall payoff alongside it.

Nasty Little Rabbit
Nasty Little RabbitEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Till and Tend accelerates the deck toward Beorn, whose 5 power then reliably enables the Rabbit's Ferocious trigger every combat.

Mirkwood Pathmaker
Mirkwood PathmakerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Till and Tend allows an additional land play, letting Mirkwood Pathmaker gain two points of power and toughness in one turn when you have enough lands in hand.

Nighthowl Pursuer
Nighthowl PursuerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Beorn's 5/5 body reliably turns on Nighthowl Pursuer's Ferocious attack trigger, while Till and Tend helps reach the five mana needed to deploy that enabler.

Down in the Valley
Down in the ValleyEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Till and Tend grants an additional land play, letting the land found by chapter I and another land each generate separate Elf tokens after the Saga gains landfall.

Beorn the Fierce
Beorn the FierceTribal SynergyCreature types matter between these cards.Synergy strength 2/3 — Meaningful

Beorn, Reluctant Host is naturally a Bear, so Beorn the Fierce makes it a 7/7 trampler and it immediately contributes toward the three-Bear draw condition.

Last Light of Durin's Day
Last Light of Durin's DayEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 1/3 — Nice to have

Till and Tend permits an additional Mountain land drop, letting Last Light gain two quest counters in one turn and reach six sooner.

Synergy graph

Min strength
Mirkwood Meditator ↔ Thranduil's Company Enabler → Payoff · strength 3/3The Chief Warg ↔ Beorn's Hospitality Enabler → Payoff · strength 3/3Nasty Little Rabbit ↔ Mirkwood Meditator Enabler → Payoff · strength 1/3Nasty Little Rabbit ↔ Thranduil's Company Build-Around · strength 2/3Nasty Little Rabbit ↔ Dancing from Dark to Dawn Build-Around · strength 2/3Beorn the Fierce ↔ The Chief Warg Enabler → Payoff · strength 2/3Beorn the Fierce ↔ Nasty Little Rabbit Enabler → Payoff · strength 2/3Mirkwood Pathmaker ↔ Thranduil's Company Combo · strength 3/3Mirkwood Pathmaker ↔ The Chief Warg Enabler → Payoff · strength 3/3Mirkwood Pathmaker ↔ Nasty Little Rabbit Enabler → Payoff · strength 2/3Dancing from Dark to Dawn ↔ Thranduil's Company Mechanic Synergy · strength 3/3Dancing from Dark to Dawn ↔ Beorn the Fierce Tribal Synergy · strength 3/3Down in the Valley ↔ Thranduil's Company Combo · strength 3/3Down in the Valley ↔ Mirkwood Pathmaker Archetype Synergy · strength 2/3Down in the Valley ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Beorn the Fierce Enabler → Payoff · strength 2/3Nighthowl Pursuer ↔ Mirkwood Pathmaker Enabler → Payoff · strength 2/3Nighthowl Pursuer ↔ Dancing from Dark to Dawn Enabler → Payoff · strength 3/3Elven Raft-Steerer ↔ Mirkwood Meditator Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Thranduil's Company Combo · strength 3/3Elven Raft-Steerer ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Down in the Valley Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Beorn's Hospitality ↔ Thranduil's Company Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Nasty Little Rabbit Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Beorn the Fierce Direct Synergy · strength 2/3Beorn's Hospitality ↔ Mirkwood Pathmaker Direct Synergy · strength 2/3Beorn's Hospitality ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 3/3Beorn's Hospitality ↔ Down in the Valley Archetype Synergy · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Beorn's Hospitality Enabler → Payoff · strength 3/3Beorn, Reluctant Host // Till and Tend ↔ Dancing from Dark to Dawn Combo · strength 3/3Beorn, Reluctant Host // Till and Tend ↔ Thranduil's Company Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ The Chief Warg Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Elven Raft-Steerer Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Mirkwood Meditator Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Nasty Little Rabbit Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Mirkwood Pathmaker Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Nighthowl Pursuer Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Down in the Valley Enabler → Payoff · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Beorn the Fierce Tribal Synergy · strength 2/3Beorn, Reluctant Host // Till and Tend ↔ Last Light of Durin's Day Enabler → Payoff · strength 1/3Beorn, Reluctant Host // Till and Tend (this card)
Showing 41 of 41 connections · click a card to explore its graphLine thickness = strength