
Beorn, Reluctant Host // Till and Tend
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong common Adventure that converts a spare land into early acceleration or an extra Landfall trigger, then supplies a substantial 5/5 trampler from exile. It is excellent in GU Landfall and also serves as a reliable Ferocious enabler in BG.
Roles
Archetypes
Gameplay notes
Cast Till and Tend only when you have another land available to play. You can make your normal land drop first, cast the Adventure, and then play the additional land; in Landfall decks, sequence both land drops after deploying the relevant payoff when possible.
Key synergies
Till and Tend supplies an extra land entry for another +1/+1 counter, while the resulting acceleration helps reach Hospitality's late-game Bear activation; Beorn is also an excellent counter recipient because trample converts the added power into damage.
Till and Tend enables an additional land drop and therefore another Bear, while subsequently casting the five-mana Beorn places five +1/+1 counters on a creature.
Additional-land permissions are cumulative, so Till and Tend can enable a third land drop while Thranduil's Company is active, generating another Landfall trigger for two more +1/+1 counters and vigilance.
Beorn's 5 power reliably turns on The Chief Warg's Ferocious attack trigger, letting attacks draw a card while presenting two substantial threats.
Till and Tend creates an extra Landfall trigger, allowing the Raft-Steerer to tap another blocker for a tempo attack or untap a creature for defense.
Till and Tend allows an additional land play, letting Mirkwood Meditator become a 4/2 even when the land you normally play that turn was needed earlier or enabling another landfall payoff alongside it.
Till and Tend accelerates the deck toward Beorn, whose 5 power then reliably enables the Rabbit's Ferocious trigger every combat.
Till and Tend allows an additional land play, letting Mirkwood Pathmaker gain two points of power and toughness in one turn when you have enough lands in hand.
Beorn's 5/5 body reliably turns on Nighthowl Pursuer's Ferocious attack trigger, while Till and Tend helps reach the five mana needed to deploy that enabler.
Till and Tend grants an additional land play, letting the land found by chapter I and another land each generate separate Elf tokens after the Saga gains landfall.
Beorn, Reluctant Host is naturally a Bear, so Beorn the Fierce makes it a 7/7 trampler and it immediately contributes toward the three-Bear draw condition.
Till and Tend permits an additional Mountain land drop, letting Last Light gain two quest counters in one turn and reach six sooner.











