
Lake-town Mariners // Gone Fishing
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premium blue uncommon: Gone Fishing protects or reuses two permanents at instant speed, then leaves a huge 6/5 vigilance threat with ward {2} available from exile. It is especially powerful with enters-the-battlefield and landfall effects, but is strong enough to play without support.
Roles
Archetypes
Play around this
When the opponent holds four mana including blue, avoid relying on targeted removal or combat trades against two of their creatures at once; Gone Fishing can save both and retrigger their enters-the-battlefield abilities.
Gameplay notes
Prefer casting Gone Fishing before the creature half unless you urgently need the 6/5. Its targets can be creatures threatened by removal, creatures with valuable enters abilities, or lands for landfall; blinked lands return untapped unless they normally enter tapped, which can partially refund the spell's mana and create surprise triggers.
Key synergies
Gone Fishing can blink Wood Elves and a land, causing Wood Elves to fetch another Forest while the blinked land also reenters; this generates two Landfall triggers and an additional mana source.
Gone Fishing can blink two lands at instant speed, generating two Raft-Steerer triggers during combat to tap multiple blockers or untap attackers, while also returning those lands untapped.
Gone Fishing blinks Gandalf to immediately retrigger his divided 3 damage while also blinking a second permanent for value.
Gone Fishing can blink Silvan Reveler and a land together, retriggering the Reveler's enters ability while the returning land also triggers Landfall.
Gone Fishing can exile and immediately return two lands, producing two landfall triggers and therefore two permanent +1/+1 counters at instant speed.
Gone Fishing can blink Azog to reuse its enters ability, while also blinking another permanent for value; the returned Azog can convert another expendable creature into an Army and a card or remove an opposing creature.
Gone Fishing can blink two lands to trigger Landfall twice and create two Bears at instant speed; afterward, casting Lake-town Mariners from exile also places six +1/+1 counters on a creature.
Gone Fishing can blink the original nontoken Notary Hobbits, causing it to create two additional copies when it returns while preserving all previously created tokens.
Blinking two lands with Gone Fishing triggers Thranduil's landfall ability twice at instant speed, creating two Elf tokens while returning the lands untapped.
Gone Fishing can blink two lands to trigger Thranduil's Company twice, distributing four +1/+1 counters at instant speed and granting vigilance to the targeted creatures.
Gone Fishing can blink Bolg alongside another creature; both return together, allowing Bolg to sacrifice that companion immediately for another damage-and-amass trigger.
Gone Fishing can blink Gollum alongside another permanent, retriggering his 2-life drain and graveyard interaction without requiring him to die and be recast from hand.
Gone Fishing can blink Iron Hills Blacksmith to create another Axe when it returns, while the original Equipment remains on the battlefield.
Blinking Bard's Company protects it and triggers its enters ability again for another recruit, while Lake-town Mariners later contributes another large Human to the Company’s go-wide board.
Gone Fishing can blink two lands after the Saga gains landfall, immediately generating two Elf tokens in addition to any token made by your normal land drop.
Gone Fishing can blink two Mountains, producing two additional quest counters without using land drops. The Mountains return untapped, so they can also be tapped for mana before being exiled.
Gone Fishing can blink Dáin to create and immediately attach another Axe while preserving every Axe already on the battlefield.
Blinking Dáin's Company repeats its enters-the-battlefield selection, potentially finding another Dwarf or Equipment without spending another card.
Gone Fishing can blink the Saga before its final sacrifice, returning it with no lore counters and immediately retriggering chapter I for another 6 damage.
Blinking Boughside Wanderers retriggers its enters ability, while blinking a land alongside it also gives the Wanderers +2/+2 from landfall; blinking two lands instead provides +4/+4 at instant speed.
Gone Fishing can blink Celebrate the Mountain-king to reset its temporary exile effect, choose a new opposing nonland permanent, and trigger recruit again.
Blinking Esgaroth Garrison retriggers recruit, potentially creates another Human token, and thereby also increases the Garrison's power.
After Bilbo has been cast as a creature, Gone Fishing can blink him to draw another card from his enters-the-battlefield ability while also protecting or reusing a second permanent.
Gone Fishing can blink Stone-Giant of High Pass to create another Stone Boulder token, providing an additional blocker or artifact to sacrifice for the Giant's damage ability.
After Gone Fishing resolves, Lake-town Mariners is cast from exile rather than from hand, so Bilbo reduces its creature-side cost from six mana to five.
























