Lake-town Mariners // Gone Fishing
Lake-town Mariners // Gone Fishing4 U U // 3 U
Creature — Human Citizen // Instant — Adventure
Vigilance Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 .) // Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
uncommon6/5

Lake-town Mariners // Gone Fishing

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

A premium blue uncommon: Gone Fishing protects or reuses two permanents at instant speed, then leaves a huge 6/5 vigilance threat with ward {2} available from exile. It is especially powerful with enters-the-battlefield and landfall effects, but is strong enough to play without support.

Roles

CreatureRole — Mainly provides a body on the board.FinisherRole — Closes out the game once you're ahead or the board stalls.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Play around this

When the opponent holds four mana including blue, avoid relying on targeted removal or combat trades against two of their creatures at once; Gone Fishing can save both and retrigger their enters-the-battlefield abilities.

Gameplay notes

Prefer casting Gone Fishing before the creature half unless you urgently need the 6/5. Its targets can be creatures threatened by removal, creatures with valuable enters abilities, or lands for landfall; blinked lands return untapped unless they normally enter tapped, which can partially refund the spell's mana and create surprise triggers.

Key synergies

Wood Elves
Wood ElvesComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink Wood Elves and a land, causing Wood Elves to fetch another Forest while the blinked land also reenters; this generates two Landfall triggers and an additional mana source.

Elven Raft-Steerer
Elven Raft-SteererComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink two lands at instant speed, generating two Raft-Steerer triggers during combat to tap multiple blockers or untap attackers, while also returning those lands untapped.

Gandalf, Spark Starter
Gandalf, Spark StarterComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing blinks Gandalf to immediately retrigger his divided 3 damage while also blinking a second permanent for value.

Silvan Reveler
Silvan RevelerComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink Silvan Reveler and a land together, retriggering the Reveler's enters ability while the returning land also triggers Landfall.

Beorn's Hospitality
Beorn's HospitalityEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Gone Fishing can exile and immediately return two lands, producing two landfall triggers and therefore two permanent +1/+1 counters at instant speed.

Azog, Moria's Ruin
Azog, Moria's RuinComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink Azog to reuse its enters ability, while also blinking another permanent for value; the returned Azog can convert another expendable creature into an Army and a card or remove an opposing creature.

Dancing from Dark to Dawn
Dancing from Dark to DawnComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink two lands to trigger Landfall twice and create two Bears at instant speed; afterward, casting Lake-town Mariners from exile also places six +1/+1 counters on a creature.

The Notary Hobbits
The Notary HobbitsComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink the original nontoken Notary Hobbits, causing it to create two additional copies when it returns while preserving all previously created tokens.

Thranduil, Sindarin Liege // Silvan Rally
Thranduil, Sindarin Liege // Silvan RallyComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Blinking two lands with Gone Fishing triggers Thranduil's landfall ability twice at instant speed, creating two Elf tokens while returning the lands untapped.

Thranduil's Company
Thranduil's CompanyComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Gone Fishing can blink two lands to trigger Thranduil's Company twice, distributing four +1/+1 counters at instant speed and granting vigilance to the targeted creatures.

Bolg of the North
Bolg of the NorthDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Bolg alongside another creature; both return together, allowing Bolg to sacrifice that companion immediately for another damage-and-amass trigger.

Gollum the Abandoned
Gollum the AbandonedDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Gollum alongside another permanent, retriggering his 2-life drain and graveyard interaction without requiring him to die and be recast from hand.

Iron Hills Blacksmith
Iron Hills BlacksmithDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Iron Hills Blacksmith to create another Axe when it returns, while the original Equipment remains on the battlefield.

Bard's Company
Bard's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Bard's Company protects it and triggers its enters ability again for another recruit, while Lake-town Mariners later contributes another large Human to the Company’s go-wide board.

Down in the Valley
Down in the ValleyComboA specific, particularly strong two-card interaction.Synergy strength 2/3 — Meaningful

Gone Fishing can blink two lands after the Saga gains landfall, immediately generating two Elf tokens in addition to any token made by your normal land drop.

Last Light of Durin's Day
Last Light of Durin's DayDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink two Mountains, producing two additional quest counters without using land drops. The Mountains return untapped, so they can also be tapped for mana before being exiled.

Dáin Ironfoot
Dáin IronfootDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Dáin to create and immediately attach another Axe while preserving every Axe already on the battlefield.

Dáin's Company
Dáin's CompanyDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Dáin's Company repeats its enters-the-battlefield selection, potentially finding another Dwarf or Equipment without spending another card.

Burn, Burn, Tree and Fern
Burn, Burn, Tree and FernDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink the Saga before its final sacrifice, returning it with no lore counters and immediately retriggering chapter I for another 6 damage.

Boughside Wanderers
Boughside WanderersDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Boughside Wanderers retriggers its enters ability, while blinking a land alongside it also gives the Wanderers +2/+2 from landfall; blinking two lands instead provides +4/+4 at instant speed.

Celebrate the Mountain-king
Celebrate the Mountain-kingDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Celebrate the Mountain-king to reset its temporary exile effect, choose a new opposing nonland permanent, and trigger recruit again.

Esgaroth Garrison
Esgaroth GarrisonDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Blinking Esgaroth Garrison retriggers recruit, potentially creates another Human token, and thereby also increases the Garrison's power.

Bilbo Baggins, Burglar // Take a Glance
Bilbo Baggins, Burglar // Take a GlanceDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

After Bilbo has been cast as a creature, Gone Fishing can blink him to draw another card from his enters-the-battlefield ability while also protecting or reusing a second permanent.

Stone-Giant of High Pass
Stone-Giant of High PassDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Gone Fishing can blink Stone-Giant of High Pass to create another Stone Boulder token, providing an additional blocker or artifact to sacrifice for the Giant's damage ability.

Bilbo, Thief in the Night
Bilbo, Thief in the NightDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 1/3 — Nice to have

After Gone Fishing resolves, Lake-town Mariners is cast from exile rather than from hand, so Bilbo reduces its creature-side cost from six mana to five.

Synergy graph

Min strength
Beorn's Hospitality ↔ Silvan Reveler Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Down in the Valley Archetype Synergy · strength 2/3Gollum the Abandoned ↔ Azog, Moria's Ruin Combo · strength 3/3Wood Elves ↔ Down in the Valley Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Wood Elves Enabler → Payoff · strength 3/3Down in the Valley ↔ Silvan Reveler Archetype Synergy · strength 2/3Elven Raft-Steerer ↔ Down in the Valley Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Wood Elves Enabler → Payoff · strength 2/3Silvan Reveler ↔ Elven Raft-Steerer Enabler → Payoff · strength 2/3Silvan Reveler ↔ Wood Elves Archetype Synergy · strength 1/3Elven Raft-Steerer ↔ Beorn's Hospitality Mechanic Synergy · strength 2/3Bolg of the North ↔ Gollum the Abandoned Direct Synergy · strength 1/3Dáin's Company ↔ Iron Hills Blacksmith Enabler → Payoff · strength 2/3Dáin's Company ↔ Dáin Ironfoot Archetype Synergy · strength 2/3Dancing from Dark to Dawn ↔ Wood Elves Combo · strength 3/3Dancing from Dark to Dawn ↔ Silvan Reveler Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 3/3Elven Raft-Steerer ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Gandalf, Spark Starter ↔ Dancing from Dark to Dawn Enabler → Payoff · strength 2/3Gollum the Abandoned ↔ Dancing from Dark to Dawn Build-Around · strength 2/3Iron Hills Blacksmith ↔ Dáin Ironfoot Enabler → Payoff · strength 3/3Bilbo Baggins, Burglar // Take a Glance ↔ Bilbo, Thief in the Night Direct Synergy · strength 2/3Boughside Wanderers ↔ Thranduil's Company Enabler → Payoff · strength 3/3Boughside Wanderers ↔ Silvan Reveler Enabler → Payoff · strength 2/3Esgaroth Garrison ↔ Bard's Company Archetype Synergy · strength 3/3Celebrate the Mountain-king ↔ Bard's Company Archetype Synergy · strength 2/3Thranduil, Sindarin Liege // Silvan Rally ↔ Thranduil's Company Combo · strength 3/3Thranduil, Sindarin Liege // Silvan Rally ↔ Wood Elves Direct Synergy · strength 2/3Thranduil, Sindarin Liege // Silvan Rally ↔ Down in the Valley Mechanic Synergy · strength 2/3Thranduil's Company ↔ Wood Elves Enabler → Payoff · strength 2/3Beorn's Hospitality ↔ Thranduil's Company Enabler → Payoff · strength 3/3Beorn's Hospitality ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 2/3Wood Elves ↔ Boughside Wanderers Enabler → Payoff · strength 2/3Elven Raft-Steerer ↔ Boughside Wanderers Mechanic Synergy · strength 2/3Elven Raft-Steerer ↔ Thranduil's Company Combo · strength 3/3Elven Raft-Steerer ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Silvan Reveler ↔ Thranduil's Company Enabler → Payoff · strength 3/3Silvan Reveler ↔ Thranduil, Sindarin Liege // Silvan Rally Enabler → Payoff · strength 3/3Down in the Valley ↔ Thranduil's Company Combo · strength 3/3Down in the Valley ↔ Dancing from Dark to Dawn Mechanic Synergy · strength 2/3Dancing from Dark to Dawn ↔ Thranduil, Sindarin Liege // Silvan Rally Mechanic Synergy · strength 3/3Dancing from Dark to Dawn ↔ Thranduil's Company Mechanic Synergy · strength 3/3Lake-town Mariners // Gone Fishing ↔ Wood Elves Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Elven Raft-Steerer Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Gandalf, Spark Starter Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Silvan Reveler Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Beorn's Hospitality Enabler → Payoff · strength 3/3Lake-town Mariners // Gone Fishing ↔ Azog, Moria's Ruin Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Dancing from Dark to Dawn Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ The Notary Hobbits Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Thranduil, Sindarin Liege // Silvan Rally Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Thranduil's Company Combo · strength 3/3Lake-town Mariners // Gone Fishing ↔ Bolg of the North Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Gollum the Abandoned Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Iron Hills Blacksmith Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Bard's Company Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Down in the Valley Combo · strength 2/3Lake-town Mariners // Gone Fishing ↔ Last Light of Durin's Day Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Dáin Ironfoot Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Dáin's Company Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Burn, Burn, Tree and Fern Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Boughside Wanderers Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Celebrate the Mountain-king Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Esgaroth Garrison Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Bilbo Baggins, Burglar // Take a Glance Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Stone-Giant of High Pass Direct Synergy · strength 2/3Lake-town Mariners // Gone Fishing ↔ Bilbo, Thief in the Night Direct Synergy · strength 1/3Lake-town Mariners // Gone Fishing (this card)
Showing 67 of 67 connections · click a card to explore its graphLine thickness = strength