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Through the Forest Gate
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Eight-mana sorcery: put every land from your top twenty onto the battlefield tapped and gain 8. On its own it's a flooded-out haymaker; with Landfall payoffs on board it's a one-card avalanche of triggers.
Roles
Archetypes
Gameplay notes
Each land entering is a separate Landfall trigger — with a payoff out, this can be a finisher rather than ramp. Without payoffs it's usually too slow for Limited.
Key synergies
Casting Through the Forest Gate while the Saga has its landfall ability can put numerous lands onto the battlefield simultaneously, creating an Elf token for each one before the later chapters pump the resulting board.
Casting the eight-mana Through the Forest Gate triggers Uncover the Moon-Letters to draw eight cards before discarding two, adding an enormous card-refill payoff to the lands and life.
Each land found by Through the Forest Gate gives Boughside Wanderers +2/+2, so one casting can make it overwhelmingly large for the turn.
Every land put onto the battlefield by Through the Forest Gate triggers Thranduil's Company separately, distributing two +1/+1 counters and vigilance per land.
Thranduil creates a 1/1 Elf for each land entering from Through the Forest Gate and then pumps all those Elf tokens, producing a massive board from one spell.
Equipping Glamdring to a high-power creature can reduce Through the Forest Gate's cost by several mana, making its otherwise difficult eight-mana cost substantially easier to reach.
Dancing from Dark to Dawn creates a 2/2 Bear for every land Through the Forest Gate puts onto the battlefield, converting the mass land drop into an immediate army.
Putting several lands into play at once fires the Raft-Steerer for each one — a one-card combat blowout.
Multiple lands entering at once dumps a pile of counters on your team in a single turn.
Through the Forest Gate can put several lands onto the battlefield at once, causing an immediate and potentially massive permanent increase to Mirkwood Pathmaker's power and toughness.
Every Mountain found by Through the Forest Gate permanently adds 2 power to Desert Were-Worm, helping the deck reach the 12 attacking power needed to earn an additional combat phase.
In a Mountain-heavy deck, Through the Forest Gate can put several Mountains onto the battlefield simultaneously, rapidly reaching six quest counters and deploying a Dragon from hand or library.
Putting several lands onto the battlefield at once gives Attercop +1/+1 for each land, turning the small deathtoucher into a large combat threat for the turn.













