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Thorin, Mountain-king
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Four-mana 3/4 trample that re-attaches all your Equipment for free on arrival — and the newly equipped creature immediately deals its power to another creature. Tempo, removal, and a Dwarf lord's worth of stats in one card.
Roles
Archetypes
Gameplay notes
The damage trigger scales with the equipped creature's power AFTER attaching — stack Equipment onto one body for a bigger hit. With zero Equipment he's just a 3/4.
Key synergies
Thorin attaches your Equipment for free and then the equipped creature deals its power to a target — a double-striker holding an Axe makes that a serious removal hit plus a lethal attacker.
Thorin attaches Orcrist without paying equip {3}, then the newly equipped creature deals damage using its Orcrist-boosted power, often clearing a blocker so it can connect and generate Treasures.
Thorin bypasses the Plate Mail's expensive equip {4}, adds its +1 power to the attachment damage, and leaves the concentrated equipped threat with menace.
Thorin can attach My Precious without paying its equip cost or 2 life, while also making the newly equipped creature deal damage equal to its power. That creature is then hexproof and unblockable for subsequent attacks.
Thorin bypasses the Mattock's equip {3}, and its +2/+2 immediately raises the equipped creature's power for Thorin's damage trigger while ward {1} helps protect the resulting threat.
Dwalin puts hone counters on every Equipment you control, so Thorin can consolidate those Equipment onto one creature and turn all of the accumulated power bonuses into a much larger removal hit.
Thorin attaches the Spear without paying its {3} equip cost, and the resulting +2 power increases the damage dealt by Thorin's attachment trigger.
Thorin can attach The Black Arrow without paying its equip cost, and that attachment causes the equipped creature to deal damage equal to its power to an opposing creature. The Arrow's +1/+1 increases that damage.
Each chapter can blink Thorin to retrigger his Equipment-attachment ability and repeatedly turn the equipped creature's power into removal.
Thorin bypasses Glamdring's equip cost and can place it on a high-power creature, immediately enabling a larger cost reduction for subsequent instant and sorcery spells.
Sting often carries several hone counters — Thorin attaching it for free turns those counters into immediate creature removal.
Thorin's enter trigger doubled means two rounds of free Equipment attaches and two power-based damage hits.
After the Blade forces a sacrifice on entry, Thorin can move it without paying equip {2}; its +2 power increases the immediate damage dealt by Thorin's trigger.
Dáin's Company can find either Thorin himself or an Equipment for his enter trigger, improving the consistency of assembling Thorin's Equipment-based removal sequence.
Kíli draws when Thorin enters as a Dwarf and separately rewards the Equipment needed for Thorin's trigger; Thorin's legendary status and those Equipment also help establish Kíli's enduring story.
Dáin increases the number of Equipment available for Thorin to move at once, letting Thorin build one large creature and convert its boosted power into removal. The Equipment can then be redistributed to create multiple double-striking attackers with Dáin.
Thorin can move the Shortsword from its original Dwarf token for free, and the +1 power increases the damage from his attachment trigger while +2 toughness helps the chosen creature remain a durable attacker.
Thorin can stack multiple Equipment onto Dwarven Mauler at once and use its resulting power as removal; if those Equipment are later moved, the Mauler's discount makes rebuilding the equipped threat inexpensive.



















