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Thranduil's Company
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A premium GU rare that turns every land drop into a permanent +2/+2 boost while also enabling extra land drops when paired with another Elf. It is a must-answer engine and potential bomb, especially when you can trigger Landfall immediately after casting it.
Roles
Archetypes
Gameplay notes
When possible, cast Thranduil's Company before making your land drop so it generates counters immediately. Keep another Elf in play to unlock the additional land, and spread counters when necessary to avoid losing all your accumulated value to one removal spell.
Key synergies
The additional land drop triggers Attercop more often, while Thranduil's Company's own Landfall ability can place two permanent counters on it; together, one land can make Attercop much larger and potentially turn on Ferocious.
Thranduil's Company permits an additional land each turn while you control another Elf, and Boughside Wanderers supplies that Elf while receiving +2/+2 from each extra land drop.
Hobbit Hole supplies two Landfall triggers in one turn, allowing Thranduil's Company to distribute a total of four +1/+1 counters while also fixing the deck's colors.
Thranduil's Company supplies additional land drops to trigger Mirkwood Meditator and can put its two +1/+1 counters on the Meditator, making it a 6/4 when its landfall ability sets its base stats to 4/2.
Thranduil is another Elf that turns on the Company's additional land play, and Silvan Rally supplies lands to use with it. Each extra land then creates an anthem-boosted Elf token and lets the Company distribute two +1/+1 counters.
Equipping the Staff makes Thranduil's Company's Landfall ability trigger twice, so each land distributes a total of four +1/+1 counters instead of two.
Sacrificing Troop of Ponies immediately triggers the Company's powerful Landfall ability, while the second land placed in hand can be played using the Company's additional-land permission for another trigger.
The Company can be beheld to untap the fetched basic, while activating Passage on the turn it is played triggers the Company's Landfall ability twice for four total +1/+1 counters.
Thranduil's Company enables an additional land each turn, giving Beorn's Hospitality extra Landfall triggers, while every land then produces Hospitality's counter alongside Company's two counters and vigilance.
Thranduil's Company can place two landfall counters on Galion, increasing the stats he copies onto another attacker. Alternatively, counters placed on Galion's target remain after its base stats become 4/4, producing a 6/6 vigilant attacker.
Elven Raft-Steerer itself satisfies the Company's requirement to control another Elf, unlocking an additional land play each turn. Every land then both triggers the Raft-Steerer's combat control and distributes two +1/+1 counters with vigilance.
Gone Fishing can blink two lands to trigger Thranduil's Company twice, distributing four +1/+1 counters at instant speed and granting vigilance to the targeted creatures.
Silvan Reveler is the additional Elf needed to unlock the Company's extra land play, and both that land play and a land put onto the battlefield by the Reveler's loot trigger activate the Company's powerful Landfall ability.
Mirkwood Pathmaker is another Elf that enables Thranduil's Company's additional-land ability; each extra land then increases Pathmaker's base stats and can also place two +1/+1 counters on it through Company's Landfall trigger.
The Saga supplies another Elf to enable Thranduil's Company's additional land play and finds a land to use with it; each land then triggers both permanents, creating an Elf and placing two +1/+1 counters.
The Company triggers Weavemaster when it enters, then its landfall ability can put two +1/+1 counters on Weavemaster, permanently increasing its Elf-only mana production. Its extra land plays make repeated landfall pumps easy to generate.
Blinking a land with each chapter repeatedly triggers Thranduil's Company, placing two +1/+1 counters on a creature and granting it vigilance.
Every land put onto the battlefield by Through the Forest Gate triggers Thranduil's Company separately, distributing two +1/+1 counters and vigilance per land.
Thranduil's Company enables additional land plays while both cards reward every land entering: Dancing creates a Bear and the Company adds two counters and vigilance to a creature.
Additional-land permissions are cumulative, so Till and Tend can enable a third land drop while Thranduil's Company is active, generating another Landfall trigger for two more +1/+1 counters and vigilance.
The Harper counts as the additional Elf needed to unlock Company's extra land plays, while Company's repeated +1/+1 counters create a large creature worth making unblockable.
Nurturer can return a land after it has been used, allowing it to be replayed with Thranduil's Company's additional land permission and trigger the Company's powerful Landfall ability.
Wood Elves both satisfies the requirement to control another Elf and puts a Forest directly onto the battlefield, immediately triggering the Company's counter ability.
Its landfall trigger can place two counters on the Rabbit at a time; two triggers make the Rabbit large enough to satisfy its own Ferocious condition and continue growing without another enabler.
Old Thrush ensures a land is available on the following turn, helping Company use its additional land play and trigger its powerful Landfall ability.

























