
Boughside Wanderers
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong six-drop that replaces itself with a permanent from the top four cards and attacks as a 6/6 whenever Landfall triggers. It is an excellent GU payoff and a solid value-heavy Ferocious enabler in BG.
Roles
Archetypes
Gameplay notes
Build with a high permanent count so the enters ability hits consistently. Once Wanderers is in play, save fetch lands or extra-land effects until combat can exploit the temporary pump; remember that playing a land before casting it usually means missing that turn's Landfall trigger.
Key synergies
Thranduil's Company permits an additional land each turn while you control another Elf, and Boughside Wanderers supplies that Elf while receiving +2/+2 from each extra land drop.
Blinking Boughside Wanderers repeatedly retriggers its top-four permanent selection, while blinking a land instead can trigger its +2/+2 landfall ability.
Each land found by Through the Forest Gate gives Boughside Wanderers +2/+2, so one casting can make it overwhelmingly large for the turn.
Discarding a land to Silvan Reveler's enters ability puts it directly onto the battlefield, immediately triggering Boughside Wanderers while converting the discarded land into tempo.
Elven Passage can be held as a timed Landfall trigger, and Boughside Wanderers can be beheld as an Elf so the fetched basic untaps, preserving mana while giving Wanderers +2/+2.
Equipping Wizard's Staff makes each Landfall ability trigger twice, so every land gives Boughside Wanderers +4/+4 instead of +2/+2 for the turn.
Radagast reduces Boughside Wanderers from six mana to four and grants flash, letting you add a 4/4 blocker while immediately receiving its permanent-card selection.
Wood Elves supplies an extra land entering the battlefield, giving Boughside Wanderers +2/+2 while also ramping toward the six-mana Elf.
Each land gives Boughside Wanderers +2/+2 while the Raft-Steerer removes a blocker, pairing a large temporary threat with the tempo needed to push it through.
Blinking Boughside Wanderers retriggers its enters ability, while blinking a land alongside it also gives the Wanderers +2/+2 from landfall; blinking two lands instead provides +4/+4 at instant speed.
Elrond can blink Boughside Wanderers to repeat its four-card permanent selection, converting his late-game ability into additional card advantage while also blinking another permanent.










