
Down in the Valley2 G
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.rare
Down in the Valley
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana Saga that finds a land, then turns every land drop into a 1/1 Elf, then pumps Elves for two turns. The Landfall deck's engine card: fixing, bodies, and a push, all from one card.
Roles
Mana FixingRole — Helps cast multicolor spells or a splash.Token MakerRole — Creates token creatures or artifacts.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.
Archetypes
Gameplay notes
Chapter II makes the Saga itself a Landfall source — extra land drops while it's on chapters II-IV produce real armies. The chapter III/IV pump favors attacking those turns.
Key synergies
Silvan RevelerArchetype SynergyBoth play complementary roles in the same Limited archetype.Synergy strength 2/3 — Meaningful
The Reveler's land-to-battlefield loot and recursion churn out the land drops that the Saga's chapter II converts into Elf tokens.
Elven Raft-SteererEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful
The Saga finds a land and later makes your land drops produce Elves — every land is doing double duty with the Raft-Steerer out.
Synergy graph
Min strength
Showing 3 of 3 connections · click a card to explore its graphLine thickness = strength

