
Mirkwood
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
A strong BG fixing land with useful late-game upside, converting an expendable land into two permanent counters on a relevant creature type. It is especially valuable in Wolves/Ferocious because it can turn a small Wolf into its own reliable Ferocious enabler.
Roles
Archetypes
Gameplay notes
Treat this as fixing first and a spell-like resource later. Sacrifice it only when losing a land will not prevent an important follow-up, and prioritize targets that become 4 power so the counters immediately unlock Ferocious.
Key synergies
Mirkwood permanently turns Ravening Warg from a 2/2 into a 4/4, allowing the Warg itself to satisfy Ferocious and gain life whenever it attacks.
The two counters make Wargling a 4/4, so it can satisfy its own Ferocious condition and grant your team trample whenever it attacks.
Mirkwood's activated ability can put two +1/+1 counters on The Chief Warg because it is a Wolf, making it a 5/5 that permanently enables its own Ferocious attack trigger.
Mirkwood can put two +1/+1 counters on Wilderland Scrounger because it is a Wolf, turning it into a self-contained 5-power Ferocious enabler while also fixing both of the archetype's colors.
The counters create a 5/4 trampler that is much more likely to deal combat damage and trigger its Wolf-counter or Treasure ability while also enabling Ferocious.
Turning the fragile 2/1 deathtouch creature into a permanent 4/3 makes it a credible attacker and Ferocious enabler; subsequent landfall triggers temporarily raise it to 5/4.
Because Old Fat Spider is a Spider, Mirkwood can place two +1/+1 counters on it, upgrading an already resilient threat into an 8/9 that ends the game more quickly.
Mirkwood fixes both of the Company's colors and can later put two +1/+1 counters on either Chief Warg's Company or one of its Wolf tokens, turning the land into a substantial tribal upgrade.
Beorn is already a Bear and can turn another creature into one each combat, giving Mirkwood reliable targets for its two +1/+1 counters while those converted creatures also receive Beorn's anthem.
Because Desolation Prowler is a Wolf, Mirkwood can place two permanent +1/+1 counters on it, leaving it as a 4/4 Ferocious enabler without requiring repeated life payments.
Because Nighthowl Pursuer is a Wolf, Mirkwood can place two permanent +1/+1 counters on it, turning it into a 3/3 before its Ferocious bonus and a 5/5 menace attacker when enabled.










