Chief Warg's Company
Chief Warg's Company1 B G
Creature — Wolf
Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.
rare5/3

Versions

Chief Warg's Company — Base #151
Base #151
Chief Warg's Company — #208
#208

Chief Warg's Company

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Two-mana 5/3 trample that makes a 2/2 Wolf every upkeep but can't attack without two other Wolves. Absurd stats for the cost — it defends immediately, builds its own pack, and turns on every Ferocious card in your deck.

Roles

CreatureRole — Mainly provides a body on the board.Token MakerRole — Creates token creatures or artifacts.Build-AroundRole — Worth warping your deckbuilding to support.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

It blocks as a 5/3 from turn two with no restriction — the attack clause only delays offense. Two upkeeps of tokens unlock it by itself.

Key synergies

The Chief Warg
The Chief WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

The 5/3 Company permanently satisfies Ferocious, and its Wolf tokens let it attack — every combat now draws a card.

Nighthowl Pursuer
Nighthowl PursuerEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

A 5/3 Wolf permanently turns on Ferocious, and its weekly Wolf tokens fill the attack requirement alongside the Pursuer.

Wilderland Scrounger
Wilderland ScroungerComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Company naturally supplies the 5-power creature needed for Ferocious and produces a Wolf token every upkeep for Puppyyyy to grow. Puppyyyy also helps satisfy Company's attack restriction: after Company creates a token, Puppyyyy and that token are the two other Wolves it needs.

Head of the Hunt
Head of the HuntComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Head of the Hunt is another Wolf toward the Company's attack restriction, and every opposing creature that dies can supply another Wolf token. In return, the Company's upkeep tokens make it much easier to keep enough Wolves for both large creatures to attack.

Ravening Warg
Ravening WargEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Ravening Warg is a cheap Wolf that helps satisfy the Company's requirement to control two other Wolves. In return, the 5-power Company immediately enables Ravening Warg's Ferocious life-gain trigger and produces additional Wolves.

Wargling
WarglingComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Wargling counts as one of the other Wolves needed for the Company to attack, while the Company's 5 power enables Wargling's Ferocious trigger. Wargling then grants trample to the Company's high-power attack and to the Wolf tokens it produces.

Bejeweled Warg
Bejeweled WargTribal SynergyCreature types matter between these cards.Synergy strength 3/3 — Strong

Bejeweled Warg is a cheap Wolf that helps satisfy the Company's requirement for two other Wolves, while the Company's recurring Wolf tokens provide additional targets for Bejeweled Warg's +1/+1 counters.

Tom, Bert, and William
Tom, Bert, and WilliamEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Chief Warg's Company creates a fresh 2/2 Wolf every upkeep, giving Tom, Bert, and William renewable sacrifice fodder that converts into two cards before the discard without consuming nontoken creatures.

Rhovanion Rampager
Rhovanion RampagerComboA specific, particularly strong two-card interaction.Synergy strength 3/3 — Strong

Rhovanion Rampager counts toward the two other Wolves needed for Chief Warg's Company to attack, while the Company's recurring 2/2 Wolf tokens provide expendable sacrifice fodder that gives the Rampager two +1/+1 counters each turn.

Desolation Prowler
Desolation ProwlerTribal SynergyCreature types matter between these cards.Synergy strength 2/3 — Meaningful

Desolation Prowler counts toward the two other Wolves required for Chief Warg's Company to attack, while the Company's upkeep token helps complete that requirement and builds a wider Wolf board.

Galion, Elvenking's Butler
Galion, Elvenking's ButlerDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Chief Warg's Company creates a fresh 2/2 Wolf every upkeep for Galion to turn into a 4/4 attacker, letting the repeated tokens apply substantially more pressure without risking a more valuable creature.

An Unexpected Party // At the Door
An Unexpected Party // At the DoorTribal SynergyCreature types matter between these cards.Synergy strength 2/3 — Meaningful

Choosing Wolf gives Chief Warg's Company and every Wolf token it produces +2/+2, converting its recurring token engine into a rapidly growing board of 4/4 attackers while making the Company itself a 7/5 trampler.

The Sackville-Bagginses
The Sackville-BagginsesEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Chief Warg's Company continually supplies Wolf tokens that can be cashed in to The Sackville-Bagginses for a card and a Treasure, allowing the sacrifice effect to generate value without consuming an important nontoken creature.

Nasty Little Rabbit
Nasty Little RabbitEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Its 5 power immediately enables Ferocious, and its recurring Wolf tokens help protect both creatures so the Rabbit can keep growing over multiple combats.

Duskwatch Hunter
Duskwatch HunterTribal SynergyCreature types matter between these cards.Synergy strength 2/3 — Meaningful

Duskwatch Hunter counts toward the two other Wolves required for Chief Warg's Company to attack, and its counter can strengthen a fragile Wolf while developing that required board.

Mirkwood
MirkwoodDirect SynergyExplicit mechanical interaction between the two cards.Synergy strength 2/3 — Meaningful

Mirkwood fixes both of the Company's colors and can later put two +1/+1 counters on either Chief Warg's Company or one of its Wolf tokens, turning the land into a substantial tribal upgrade.

Synergy graph

Min strength
Ravening Warg ↔ Head of the Hunt Direct Synergy · strength 2/3Wargling ↔ Wilderland Scrounger Archetype Synergy · strength 2/3Wargling ↔ Galion, Elvenking's Butler Combo · strength 2/3Wargling ↔ Head of the Hunt Enabler → Payoff · strength 2/3The Sackville-Bagginses ↔ Bejeweled Warg Enabler → Payoff · strength 2/3The Chief Warg ↔ Ravening Warg Mechanic Synergy · strength 2/3The Chief Warg ↔ Tom, Bert, and William Enabler → Payoff · strength 2/3The Chief Warg ↔ Mirkwood Direct Synergy · strength 3/3Bejeweled Warg ↔ The Chief Warg Enabler → Payoff · strength 3/3Nasty Little Rabbit ↔ Head of the Hunt Enabler → Payoff · strength 2/3Nasty Little Rabbit ↔ Desolation Prowler Enabler → Payoff · strength 3/3Tom, Bert, and William ↔ The Sackville-Bagginses Direct Synergy · strength 1/3Tom, Bert, and William ↔ Rhovanion Rampager Combo · strength 3/3Wilderland Scrounger ↔ Ravening Warg Mechanic Synergy · strength 2/3Wilderland Scrounger ↔ The Chief Warg Mechanic Synergy · strength 2/3Wilderland Scrounger ↔ Bejeweled Warg Tribal Synergy · strength 2/3Wilderland Scrounger ↔ Nasty Little Rabbit Mechanic Synergy · strength 2/3Wilderland Scrounger ↔ Head of the Hunt Archetype Synergy · strength 2/3Wilderland Scrounger ↔ Desolation Prowler Enabler → Payoff · strength 2/3Wilderland Scrounger ↔ Mirkwood Enabler → Payoff · strength 3/3Wilderland Scrounger ↔ Rhovanion Rampager Enabler → Payoff · strength 2/3Wilderland Scrounger ↔ Duskwatch Hunter Enabler → Payoff · strength 3/3Galion, Elvenking's Butler ↔ Ravening Warg Enabler → Payoff · strength 2/3Galion, Elvenking's Butler ↔ The Chief Warg Enabler → Payoff · strength 3/3Galion, Elvenking's Butler ↔ Bejeweled Warg Direct Synergy · strength 2/3Galion, Elvenking's Butler ↔ Nasty Little Rabbit Enabler → Payoff · strength 3/3Galion, Elvenking's Butler ↔ Wilderland Scrounger Enabler → Payoff · strength 3/3Galion, Elvenking's Butler ↔ Rhovanion Rampager Combo · strength 2/3Head of the Hunt ↔ The Chief Warg Enabler → Payoff · strength 3/3Head of the Hunt ↔ Bejeweled Warg Tribal Synergy · strength 2/3Nighthowl Pursuer ↔ Wargling Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Bejeweled Warg Tribal Synergy · strength 2/3Nighthowl Pursuer ↔ Wilderland Scrounger Mechanic Synergy · strength 2/3Nighthowl Pursuer ↔ Galion, Elvenking's Butler Combo · strength 3/3Nighthowl Pursuer ↔ Head of the Hunt Enabler → Payoff · strength 2/3Nighthowl Pursuer ↔ Mirkwood Tribal Synergy · strength 1/3Desolation Prowler ↔ Ravening Warg Enabler → Payoff · strength 3/3Desolation Prowler ↔ Wargling Enabler → Payoff · strength 3/3Desolation Prowler ↔ The Chief Warg Enabler → Payoff · strength 3/3Desolation Prowler ↔ Tom, Bert, and William Combo · strength 2/3Desolation Prowler ↔ Nighthowl Pursuer Enabler → Payoff · strength 3/3Desolation Prowler ↔ Mirkwood Tribal Synergy · strength 1/3Desolation Prowler ↔ Rhovanion Rampager Direct Synergy · strength 2/3Mirkwood ↔ Ravening Warg Enabler → Payoff · strength 3/3Mirkwood ↔ Wargling Enabler → Payoff · strength 3/3Mirkwood ↔ Bejeweled Warg Direct Synergy · strength 2/3Rhovanion Rampager ↔ Bejeweled Warg Direct Synergy · strength 2/3Duskwatch Hunter ↔ Ravening Warg Enabler → Payoff · strength 2/3Duskwatch Hunter ↔ Wargling Enabler → Payoff · strength 2/3Duskwatch Hunter ↔ The Chief Warg Enabler → Payoff · strength 3/3Chief Warg's Company ↔ The Chief Warg Enabler → Payoff · strength 3/3Chief Warg's Company ↔ Nighthowl Pursuer Enabler → Payoff · strength 3/3Chief Warg's Company ↔ Wilderland Scrounger Combo · strength 3/3Chief Warg's Company ↔ Head of the Hunt Combo · strength 3/3Chief Warg's Company ↔ Ravening Warg Enabler → Payoff · strength 3/3Chief Warg's Company ↔ Wargling Combo · strength 3/3Chief Warg's Company ↔ Bejeweled Warg Tribal Synergy · strength 3/3Chief Warg's Company ↔ Tom, Bert, and William Enabler → Payoff · strength 3/3Chief Warg's Company ↔ Rhovanion Rampager Combo · strength 3/3Chief Warg's Company ↔ Desolation Prowler Tribal Synergy · strength 2/3Chief Warg's Company ↔ Galion, Elvenking's Butler Direct Synergy · strength 2/3Chief Warg's Company ↔ An Unexpected Party // At the Door Tribal Synergy · strength 2/3Chief Warg's Company ↔ The Sackville-Bagginses Enabler → Payoff · strength 2/3Chief Warg's Company ↔ Nasty Little Rabbit Enabler → Payoff · strength 2/3Chief Warg's Company ↔ Duskwatch Hunter Tribal Synergy · strength 2/3Chief Warg's Company ↔ Mirkwood Direct Synergy · strength 2/3Chief Warg's Company (this card)
Showing 66 of 66 connections · click a card to explore its graphLine thickness = strength