
Woodland Weavemaster
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Woodland Weavemaster is a fragile but potentially explosive Elf mana engine whose output scales with Elf enters-the-battlefield triggers. It is a strong uncommon in Elf-heavy GU decks, but merely an undersized two-drop without enough Elves.
Roles
Archetypes
Gameplay notes
Once it can tap, cast Elf spells before activating it so their enters triggers increase its power and mana output. Vigilance lets it attack first and still tap during the postcombat main phase, but avoid attacking when a block would remove your mana engine.
Key synergies
Each Elf token created by the Saga gives Woodland Weavemaster +1/+1 for the turn, increasing the amount of Elf-only mana it can produce; multiple landfall triggers can make that burst substantial.
A landfall trigger can untap Woodland Weavemaster after it produces mana, allowing a second activation in the same turn. Elven Raft-Steerer also triggers the Weavemaster's Elf ability when it enters, temporarily increasing how much mana that activation produces.
Galion can make the vigilant Weavemaster base 4/4 while it attacks; because vigilance leaves it untapped, it can then tap in the second main phase for at least four mana to cast Elf spells.
Casting Guardian temporarily increases Weavemaster's power, and Weavemaster can spend its Elf-restricted mana on Guardian's activated ability, making the seven-mana pump substantially easier to reach.
Thranduil's anthem permanently raises Woodland Weavemaster's power and mana output, while every Elf token created by Thranduil's landfall ability gives Weavemaster another temporary +1/+1 before it taps for mana.
Casting an Elf puts counters on Woodland Weavemaster equal to that Elf's mana value, then the Elf entering gives it another temporary power boost. The resulting increased mana output can help cast additional Elf spells and continue the chain.
The Company triggers Weavemaster when it enters, then its landfall ability can put two +1/+1 counters on Weavemaster, permanently increasing its Elf-only mana production. Its extra land plays make repeated landfall pumps easy to generate.
Equipping Wizard's Staff to Woodland Weavemaster makes each Elf entering trigger its ability twice, doubling the temporary power increase and substantially increasing the mana it can produce that turn.
In the graveyard, Woodland Weavemaster gives Thranduil its mana ability. Because X uses Thranduil's own power, he can tap for five mana to cast Elf spells or activate Elf-source abilities, including other abilities he has copied.
Wood Elves entering temporarily raises Weavemaster's power, and its Forest-search effect advances the GU landfall plan while leaving an additional Elf in play for tribal payoffs.
Weavemaster reduces Keepers' cost through affinity and can use its restricted mana to cast it; Keepers then refills your hand with more Elves that can retrigger Weavemaster.
Tapping Weavemaster for mana activates a creature ability, allowing Elrond to draw a card once each turn while the generated mana helps cast additional Elf spells.
Mirkwood Pathmaker is an Elf, so entering temporarily increases Weavemaster's power and therefore the amount of mana its tap ability produces; that mana can also help cast Pathmaker or other Elf spells.
The Harper entering temporarily increases Weavemaster's power and mana production, and Weavemaster's restricted mana can legally pay for the Harper's ability because it is an ability of an Elf source.
The land's activated ability puts two +1/+1 counters on Woodland Weavemaster, permanently increasing the amount of mana its power-based tap ability produces.
Little Bear can untap Woodland Weavemaster after it has tapped for mana, allowing a second mana activation in the same turn while also adding another creature to the board.















