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Elrond, Moon-Reader
AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.Limited summary
Three-mana 3/3 that draws a card the first time you activate a creature ability each turn, with an expensive blink mode attached. Needs a critical mass of activated abilities to be more than a bear, but rewards the right deck steadily.
Roles
Archetypes
Gameplay notes
Equip and Saga abilities don't count — it must be an ability of a creature. His own blink ability triggers the draw too, and blinking rebuys enter-the-battlefield effects at instant speed.
Key synergies
Elrond's activated ability can blink Wood Elves, retriggering its enters ability to fetch another Forest, ramp, and generate another Landfall trigger.
Desolation Prowler can activate once during every turn without spending mana, reliably triggering Elrond to draw a card each turn while also becoming a larger combat threat.
Equipping Elrond with Wizard's Staff makes his once-per-turn card-draw ability trigger an additional time, turning the first creature ability activated each turn into two cards.
Bard replaces the extra card drawn from Elrond with two cards, substantially increasing the reward for activating a creature ability each turn.
Activating Gollum's graveyard ability triggers Elrond to draw a card, adding immediate card advantage to Gollum's existing recursion loop once each turn.
The Trolls' sacrifice ability is a creature ability — every activation also draws a card off Elrond.
Elrond entering triggers Thranduil's draw-two, and any borrowed graveyard ability Thranduil activates triggers Elrond's draw. The two legendary Elves feed each other.
Elrond's activated ability can blink Gandalf, producing another divided 3-damage enters trigger while temporarily protecting him.
Elrond's activated ability can blink Azog for another enters trigger, allowing Azog to repeat its removal or creature-to-Army conversion while Elrond also blinks a second permanent.
Tapping Weavemaster for mana activates a creature ability, allowing Elrond to draw a card once each turn while the generated mana helps cast additional Elf spells.
Elrond turns the first creature ability you activate each turn into an extra draw, which is commonly the second card drawn after the draw step and therefore triggers Bard.
Elrond can exile and return the Saga, resetting its lore counters and triggering chapter I again for another 6 damage while preventing the Saga from being permanently sacrificed to its final chapter.
Activating the Harper's creature ability triggers Elrond to draw a card once each turn, making the expensive unblockable activation generate both evasion and card advantage.
Activating Gandalf triggers Elrond before Gandalf is shuffled away, so Elrond draws an additional card and the activation ultimately produces four cards total.
Activating Guardian's counter ability triggers Elrond to draw a card, turning a late-game mana sink into both a large threat and card advantage.
Activating Troop of Ponies is a creature ability, so Elrond draws a card even though the Troop is sacrificed as part of the activation cost.
Elrond turns the first creature ability you activate each turn into an extra card, and every such draw permanently grows Ravenhill Flock.
Elrond's activated ability can blink Bard's Company, protecting it and retriggering its enters ability for another Recruit while preserving the anthem for future turns.
Elrond's activated ability can blink Cantankerous Keepers to repeat its enters ability, generating another four-card mill and another chance to recover multiple Elves. Elrond is also an Elf that discounts Keepers before the blink engine comes online.
Tapping a Notary Hobbits creature for mana triggers Elrond's draw, allowing the token-producing enters ability to establish multiple repeatable mana sources that can enable Elrond each turn.
Elrond can blink Bilbo Baggins to retrigger its enters ability and draw another card, while also temporarily protecting Bilbo.
Activating Óin's loot ability triggers Elrond, effectively turning the activation into drawing two cards and discarding one.
Snowslope Hunter's once-per-turn sacrifice ability triggers Elrond, so one expendable creature or artifact yields both Elrond's card draw and access to the exiled card.
Elrond can blink Boughside Wanderers to repeat its four-card permanent selection, converting his late-game ability into additional card advantage while also blinking another permanent.
Elrond's triggered draw is commonly the second card drawn after the normal draw step, reliably putting a +1/+1 counter on Lakeshore Apothecary.
A creature activation that draws through Elrond turns on Lake-town Toymaker before combat, granting another creature +3/+0 and first strike.
Drawing from Elrond after the normal draw step triggers Master's Councillors, letting the pair repeatedly mill three cards while generating card advantage.



























