The Queen of Dale
The Queen of Dale1 W
Legendary Creature — Human Noble
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
mythic2/1

Versions

The Queen of Dale — Base #24
Base #24
The Queen of Dale — #217
#217
The Queen of Dale — #253
#253

The Queen of Dale

AI draftAI-generated draft analysis — not yet human-reviewed. Treat with healthy skepticism.

Limited summary

Two-mana 2/1 that recruits every time an opponent casts their first noncreature spell each turn — she punishes removal and interaction by replacing themselves with a token and a loot. Opponents face an awkward choice every turn she survives.

Roles

CreatureRole — Mainly provides a body on the board.Card AdvantageRole — Generates extra cards or value over time.EnablerSets up the condition its archetype's payoffs reward. Count your enablers before valuing payoffs highly.

Archetypes

Gameplay notes

She rewards you when opponents interact, making her a nightmare for spell-heavy decks. Her 2/1 body dies to almost anything, so expect her to eat cheap removal — which still triggers her once.

Key synergies

Belladonna Took
Belladonna TookEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

The Queen recruits on the opponent's turns too, so Belladonna's once-per-turn ladder can trigger on both players' turns.

Bard the Bowman
Bard the BowmanEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Each recruit draws a card; on turns you also draw naturally that's the 'second card' that triggers Bard's counter-and-lifelink.

Bard, King of Dale
Bard, King of DaleEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 3/3 — Strong

Every recruit the Queen generates makes two Soldiers and two loot draws instead of one — the engine doubles itself.

Ravenhill Flock
Ravenhill FlockEnabler → PayoffOne card sets up the condition the other rewards.Synergy strength 2/3 — Meaningful

Recruit draws grow the Flock a counter at a time — including on opponents' turns when the Queen triggers.

Synergy graph

Min strength
Ravenhill Flock ↔ Bard, King of Dale Enabler → Payoff · strength 2/3The Queen of Dale ↔ Belladonna Took Enabler → Payoff · strength 3/3The Queen of Dale ↔ Bard the Bowman Enabler → Payoff · strength 3/3The Queen of Dale ↔ Bard, King of Dale Enabler → Payoff · strength 3/3The Queen of Dale ↔ Ravenhill Flock Enabler → Payoff · strength 2/3The Queen of Dale (this card)
Showing 5 of 5 connections · click a card to explore its graphLine thickness = strength